![]() ![]() ![]() In the first it had a really tedious leveling system. The Game DesignĪge of Empires Online was designed around a casual RTS player… not the hardcore player base that they actually had a huge share of. Age of Empires 3 community was more likely to move back to play Age of Empires 2, than move forward and play Age of Empires Online. By the time Age of Empires Online released… Age of Empires 2 had a far larger community. Instead Microsoft always left their games in pretty good condition and so the community for Age of Empires really split up along the way. Generally speaking when you’re trying to move a community from one game to the other, you make the new game amazing and make the old game mostly unplayable. Eventually they would release it as a free to play title with premium civilization purchases that would give you access to multiplayer.Īge of Empires 3 Complete for all intensive purposes was a better game that was more figured out and far less bug free. It was also pretty poor timing that Age of Empires 3 Complete package would be released only a few months after Age of Empires Online. So they tried to sell it for $60… people just were not biting. When Microsoft first sold the game they were going to sell it as a stand alone title just like their previous Age of Empires games. Gas Powered Games took over development and from there on out it was just chaos. Gas Powered Games were the guys who made Age of Empires 3 Imperial expansion, while Ensemble was working on this title. They had created a new company called Robot Entertainment (Orcs Must Die) and for whatever reason… they were replaced. The studio that first started the game was Ensemble Studios, these were the guys who made the previous games. The goal was to create a game in which you would level up and do co-op missions with friends, while still having the great multiplayer that Age of Empires has had across the three former games. Age of Empires Online was the first of its kind. ![]()
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